There are more settings that are not available under the control panel . This is why many people will use NVIDIA Inspector since there are additional selections to play with. For some reason the settings under the control panel are not enough. For example, to really clean up the graphics under MSTS, use NVIDIA Inspector and use "4x or 8x Sparse Grid Supersampling" under "Antialiasing - Transparency Supersampling"
Edward K.
NVIDIA Conrol Panel Settings.
#12
Posted 16 April 2014 - 01:30 AM
"That one simple change of texture quality in the NVIDIA control panel completely eliminates the moire effects for me by causing the anisotropic texture filtering in OR to be respected."
James,
This could very well be how my overall system is working with the graphics and I have no problems running in Windowed mode, but in this case, what is going on in Windowed mode that is not going on in what should be called full screen mode?
Edward K.
James,
This could very well be how my overall system is working with the graphics and I have no problems running in Windowed mode, but in this case, what is going on in Windowed mode that is not going on in what should be called full screen mode?
Edward K.
#13
Posted 16 April 2014 - 01:44 AM
edwardk, on 16 April 2014 - 01:30 AM, said:
This could very well be how my overall system is working with the graphics and I have no problems running in Windowed mode, but in this case, what is going on in Windowed mode that is not going on in what should be called full screen mode?
I have no idea; I see exactly the same visual quality in every possible way of running OR here (there are three). OR does nothing differently and NVIDIA have never been very deterministic.
#14
Posted 16 April 2014 - 01:47 AM
Do we have a facepalm smiley? If so, it should be inserted here, ´cause I wrote anti aliasing, but actually meant (and also changed, while experimenting) Anisotropy...
Sorry for causing confusion... :)
Cheers, Markus
EDIT: Found something similar to facepalm: :)
Sorry for causing confusion... :)
Cheers, Markus
EDIT: Found something similar to facepalm: :)
#15
Posted 16 April 2014 - 01:50 AM
markus_GE, on 16 April 2014 - 01:47 AM, said:
Do we have a facepalm smiley? If so, it should be inserted here, ´cause I wrote anti aliasing, but actually meant (and also changed, while experimenting) Anisotropy...
Sorry for causing confusion... :)
Sorry for causing confusion... :)
Don't worry, this is what I think of the NVIDIA control panel: :)
#16
Posted 21 April 2014 - 06:18 PM
James Ross, on 16 April 2014 - 12:37 AM, said:
Open Rails requests anisotropic texture filtering and has done for years. The problem here is that, by changing something else, NVIDIA have stopped actually using anisotropic texture filtering and are doing something else that looks bad. That one simple change of texture quality in the NVIDIA control panel completely eliminates the moire effects for me by causing the anisotropic texture filtering in OR to be respected.
Hi James,
That's great information; thanks for the clarification. I've used the control panel with my AMD card to force things like AA and anisotropic filtering on older games, so I guess it makes sense that the process could be reversed if the settings aren't right.
markus_GE, on 16 April 2014 - 01:47 AM, said:
Do we have a facepalm smiley? If so, it should be inserted here, ´cause I wrote anti aliasing, but actually meant (and also changed, while experimenting) Anisotropy...
It's funny you mention that; I think I've made the same mistake before! Remembering how to spell 'anisotropy' is usually what trips me up, though. http://www.elvastower.com/forums/public/style_emoticons/default/wink.gif
Thanks,
Eliot
#17
Posted 22 April 2014 - 12:45 AM
D&RGW, on 21 April 2014 - 06:18 PM, said:
[...]
It's funny you mention that; I think I've made the same mistake before! Remembering how to spell 'anisotropy' is usually what trips me up, though. http://www.elvastower.com/forums/public/style_emoticons/default/wink.gif
[...]
It's funny you mention that; I think I've made the same mistake before! Remembering how to spell 'anisotropy' is usually what trips me up, though. http://www.elvastower.com/forums/public/style_emoticons/default/wink.gif
[...]
Most difficult thing is to remember which A is which :bravo: :D
Cheers, Markus