3D Cabs
#531
Posted 05 December 2019 - 01:15 AM
It would be interesting to know if TrackIR could be included within the OpenRails setup?
Thanks Graeme
#532
Posted 05 December 2019 - 03:32 AM
Geoff
#533
Posted 05 December 2019 - 03:45 AM
Yeah - as someone who was really skeptical at first and took a long time to warm up to Track IR - as it turns out it's absolutely essential in Flight Sim VC's (Virtual 3D Cockpits) - can't fly without it now...
Hi Geoff,
Yep - once again some amazing work there - sir... I really should try making a steam cab...
Regards,
Scott
#534
Posted 05 December 2019 - 05:36 AM
One good thing about making a steam cab is that there is only one end to worry about. With a double ended diesel loco, you have to make the cab, then duplicate everything, rotate 180, and then sort out all the animations which are now the opposite way round. That's where I am with my latest cab, and it's proper painful.
Geoff
#535
Posted 05 December 2019 - 07:03 AM
Quote
Yes .... I too had / would be having same problem with the 3D Cab of upcoming loco. Although I first duplicate and then animate all the controls ... :curiousPC: :scarerun:
#536
Posted 09 December 2019 - 04:07 PM
mrmosky, on 26 November 2019 - 11:25 AM, said:
In answer to your first question, I'm not sure the fire bed will rise and fall in the 3d cabview. Someone else may know better. The light glow illuminating the cab interior is also not possible with the commands we currently have at hand. We cannot even have a cab light at the moment.
To your second question, I have done a water gauge for a steam engine 3d cab. The water in the tube was modelled in several pieces, so that as the water level went down, they telescoped in to each other. That meant they could disappear into the bottom part of the gauge.
Cheers,
Geoff
I see. As for the firebox functions I described earlier, I have added a poll to the Trello page: https://trello.com/c/To0WoZFg
#537
Posted 10 December 2019 - 05:12 AM
#538
Posted 10 December 2019 - 09:02 PM
#539
Posted 11 December 2019 - 12:44 PM
Hamza97, on 10 December 2019 - 09:02 PM, said:
So far, it can be realized using the keyword "WIPER" as it is the only one being animated continuously in MSTS.
Just curious if the keyword "WHEELS" works or not?
#540
Posted 12 December 2019 - 06:51 PM
I am sorry for asking a ridiculous question like that, but I felt that I needed to get it off my chest. With that in mind, I wish to know (possibly in advance). Thank you, again. Carry on.