Elvas Tower: 3D Cabs - Elvas Tower

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3D Cabs Rate Topic: -----

#11 User is offline   RTP 

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Posted 07 April 2014 - 04:06 AM

I think that there is no need for an special .cabs file.
The habitual interior.s will suffit, and this permit to maintain backward compatibility with engines with interior wiew, ( many of them )
like the above RENFE 311.

I think also, that the control animations will work all the time, like wheels or doors.

Then, there is no need for an special 3D cab wiew, the vista 5 will do the work.

Cheers.

RTP.

#12 User is offline   gpz 

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Posted 07 April 2014 - 04:22 AM

It makes sense. However on the other side, there should be a way to develop 3D cabs for vehicles without the need for modifying the original model too, since that might be unavailable or have an incompatible license for being subject.

#13 User is offline   JTang 

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Posted 07 April 2014 - 04:23 AM

High resolution cabs will have thousands of polygons, thus it is not feasible to put it into the main shape.
.cabs is indeed .s file, it is named so just to tell OR it is a cab, not a passenger view. Otherwise, OR will always show 3d cabs insteas of passenger views when key 5 is hit.

#14 User is offline   RTP 

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Posted 07 April 2014 - 04:35 AM

To Mr, gpz:

I think there is no problem.
Is the same as to develop a freightanim or an interior for an existing model, there is no need to modify nothing, just add.

To Mr, JTang:

I do no not propose to include the controls in the main shape but in an say, interior.s
This file has 24747 polygons in the RENFE 311 and the OR as no trouble showing it.
And there is visibility from the outside of the engine also.

If the OR shows 3D cabs hitting key 5, Why not?

Cheers.

RTP

#15 User is offline   JTang 

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Posted 07 April 2014 - 04:47 AM

Then OR will always show the cab, not the passenger view of a coach in the consist.

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Posted 07 April 2014 - 04:55 AM

I disagree.
The OR shows inside wiew hitting 5. If there is an interior in the engine will show that.
If it is animated, much better.
And hitting Alt-3 will show the next inside, if any. A coach or a caboose, or a freight...

And, of course, congratulations for this VERY BIG improvement.

Cheers.

RTP

#17 User is offline   RTP 

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Posted 07 April 2014 - 05:08 AM

Speaking of animations:

I think that will be interesting to have some more,

like PantographSpring-AB12
or PantographCylinder
or Window1234...

or...


Cheers.

RTP.

#18 User is offline   gpz 

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Posted 07 April 2014 - 07:49 AM

View PostRTP, on 07 April 2014 - 04:55 AM, said:

The OR shows inside wiew hitting 5. If there is an interior in the engine will show that.
If it is animated, much better.
And hitting Alt-3 will show the next inside, if any. A coach or a caboose, or a freight...

Alt+1 is fine for now. Key 5 enters just to the actual car's interior, but there should be a dedicated hotkey to enter to cabview of lead locomotive from anywhere: Alt+1.

#19 User is offline   RTP 

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Posted 07 April 2014 - 08:43 AM

Both:

Alt+1 jumps to the first engine and 5 to the next interior.

#20 User is offline   Csantucci 

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Posted 07 April 2014 - 11:00 PM

I make this suggestion:
- if the Inside () block is also, or only, related to a 3Dcab, its first line is
ORTS3Dcab()
I suppose that MSTS would not consider such a line (I have no time to check it now);
- the shape file maintains its standard .s file type, instead of .cabs; this way te same file can be taken for more than one use. Moreover I have the impression that MSTS would not like a PassengerCabinFile line with a file type different from .s.

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