edwardk, on 01 February 2015 - 01:39 PM, said:
As of V2826, final files have been submitted for the animation of the PickupObjects. There are issues that you must be aware of.
The default sound files used by the process, such as coal and water will loop. Meaning, they do not cut out as they should. The good news is that in wtower.sms, change ReleaseLoopRelease ( ) to ReleaseLoopReleaseWithJump ( ). This will fix the issue. Unfortunately, I was unable to fix the sound issue for the coal transfer. Does anybody know if there are other sound files that can be used to replace the default files?
OR will not look in the global directory so the needed sound files will have to be copied to the individual sound directory for each route.
Depending upon the animation time that is set up under the route editor, the refueling process will start before the animation of the object is finished. This will eventually be corrected so in the mean time, choose the best animation time. The fuel pump under the Marias route has been using a timing of 0 which is instant animation.
Does anybody know how the water scoop is suppose to work? Is this suppose to be a pickup object? I noticed that this is documented, but I have no idea how this is used or what it is.
Edward K.
Edward,
While doing some route testing and having a more critical eye and ear than I might otherwise have, I noticed some issues with the water and coal filling sounds when running in OR. Searching the forum brought me to this topic and this particular post of yours, so I hope you'll indulge me with a couple questions. Is the current state of the refuelling sounds (water and coal in this case) still the same as you describe above? By this I mean having to have the sounds in the Route sound folder rather than the global sound folder? I assume this is the case for both the .sms files and their associated .wav files? And also the coal refuelling sound trigger not working, as well as the ReleaseLoopRelease change you described?