This site is on the northern end of the Kingsbury line, a short distance south of Courtland Ave.
Cooper & Nephews was a British firm founded around 1847 that brought to market some baked mixture of Sulfur and Arsenic that did a wonderful job of cleaning nasty bugs off sheep. They expanded world wide and one of their factories was here, in Chicago.
Except for the outdoor piping, it's a pretty ordinary building.
The south face, where tank cars are unloaded:
East face... 4 doors for shipping & receiving:
Ron Picardi's chain link fence texture is very nice... I often put it to use.
Older buildings in Chicago often include terra cotta covers on the tops of walls. I've chosen not to include the raised lip and individual half-pipe segments -- far too costly. OTOH, to the right I'm struggling with the cost of exposed pipes: Tank cars were unloaded and their contents pumped into underground tanks and from there into the factory.
Two acid tanks were above ground. These are cylinders w/ rounded ends. I've LOD'd that at a fairly short distance, 250m, and underneath is an elongated cube. When the LOD's kick end a whole lot of polys go away but the cube inside becomes visible because the tanks are large enough to see for some distance.
The tank car unloading location belongs in the foreground... not yet modeled.
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Cooper & Nephews
#2
Posted 22 June 2013 - 03:11 PM
This is a good looking model.
I like that you are taking the time to custom build so many of the structures to match the prototype's on your route. The result is going to be excellent.
I like that you are taking the time to custom build so many of the structures to match the prototype's on your route. The result is going to be excellent.
#3
Posted 22 June 2013 - 03:25 PM
One more...
The sign is created from C & N stationary that I found on the web... it uses a 1 bit alpha to hide everything outside of the letters. The texture is applied to a large quad that is positioned a short distance off of the brick wall. This allows me to use considerably different scaling for brick and sign textures in order to keep both clear. So far I've found no problems with the technique.
The sign is created from C & N stationary that I found on the web... it uses a 1 bit alpha to hide everything outside of the letters. The texture is applied to a large quad that is positioned a short distance off of the brick wall. This allows me to use considerably different scaling for brick and sign textures in order to keep both clear. So far I've found no problems with the technique.
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