Elvas Tower: MSTS and memory expansion capability - Elvas Tower

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MSTS and memory expansion capability Rate Topic: -----

#11 User is offline   captain_bazza 

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Posted 07 April 2013 - 05:18 PM

FYI and for the purpose further research, as always - at the user's risk".

http://www.trainsim....emory-Or-Can-It (read this first, same link as given in the first post, there are about five pages now at the TS.com thread.)

These two links are to do with PRIO, a free core management utility, as mentioned in a couple of posts at the above link. I haven't tested PRIO.

http://msts-roundhou...als/using-prio/

http://www.prnwatch.com/prio.html

Cheers Bazza

#12 User is offline   Oleg 

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Posted 25 October 2013 - 06:50 AM

How does the speed and efficiency in the use of MSTS model textures higher resolution 2048x2048 or 4096x4096?
I noticed that when using the 4096x4096 resolution of problems with running scripts.

#13 User is offline   captain_bazza 

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Posted 27 October 2013 - 06:36 PM

There is no visual advantage using 4096x instead of 2048x.

Cheers Bazza

#14 User is offline   rdamurphy 

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Posted 27 October 2013 - 07:00 PM

In reality, the clarity of a texture depends on how far it's been "stretched" on a model's surface. A 128x128 texture used to cover the side of an 86 foot boxcar is going to look horrible, but the same size texture is actually "overkill" if used for the front of a stop sign...

Robert

#15 User is offline   Oleg 

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Posted 10 February 2016 - 02:05 PM

In principle, yes, I agree to the optimal size of 2048x2048 textures. Now I completely switched to Open Rails, there is greater graphics capabilities, different quality, everything looks much better and that's fine. Classic MCTC did not give such possibilities, still the old game, but now everything has changed. Very well that many add-ons are compatible, it is very pleasing to the 3D cockpit

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