Elvas Tower: It's smoke and steam - Elvas Tower

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It's smoke and steam Not quite, but it's a start Rate Topic: -----

#1 User is offline   captain_bazza 

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Posted 27 June 2012 - 06:35 AM

Sometimes I have my best ideas late at night. Here is the result of an hour's experimenting - an interesting result, eh? More about it tomorrow, I'm very late for bed.

Attached Image: C2--0-8-0-steam1.jpg

Cheers Bazza

#2 User is offline   Fred 

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Posted 27 June 2012 - 08:40 AM

View Postcaptain_bazza, on 27 June 2012 - 06:35 AM, said:

Sometimes I have my best ideas late at night. Here is the result of an hour's experimenting - an interesting result, eh? More about it tomorrow, I'm very late for bed.

Attachment C2--0-8-0-steam1.jpg

Cheers Bazza

Captain,

That's a fantastic engine! :naughty: It's almost enough to make me want to install OR on my system. :rotfl:

#3 User is offline   Bernie 

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Posted 27 June 2012 - 09:14 AM

Wait, is that it?! :rotfl: Have you finally (almost) cracked the secret of turbo-generator exhaust?! :shok: :excl: Does it work for MSTS?! Eeeee!! :dance: :jumpy: :D :crazy:

Wow, if you figure this out we'll have to commission a statue! True, the turbo looks like it's blowing bubbles, and the steam production is anemic, but its a start! :rotfl: :naughty:

#4 User is offline   Jonatan 

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Posted 27 June 2012 - 10:30 AM

One thing I don't like with what I've seen so far with OR and where MSTS is superior is it's pathetic steam and smoke. The shape of smoke is too conical and uniform, and bubbly as you see there. The developers of OR also have the oppertunity to do something MSTS didn't, multiple smoke points for steam leaks, generators, pumps etc. and to give the smoke dynamics. Make it sink, spread and drift with the wind. This African Garratt simulation had smoke that did this.

Working with real steam I hope to see alot of improvement in this field of the sim, it isn't a steam engine if it doesn't make the fog look good. ;)

Bernie, I use the safety valve on my Li'l Lokey to simulate the turbogen.

#5 User is offline   longiron 

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Posted 27 June 2012 - 11:06 AM

View PostJonatan, on 27 June 2012 - 10:30 AM, said:

One thing I don't like with what I've seen so far with OR and where MSTS is superior is it's pathetic steam and smoke. The shape of smoke is too conical and uniform, and bubbly as you see there. The developers of OR also have the oppertunity to do something MSTS didn't, multiple smoke points for steam leaks, generators, pumps etc. and to give the smoke dynamics. Make it sink, spread and drift with the wind. This African Garratt simulation had smoke that did this.


All part of the TO DO plan.

#6 User is offline   Jonatan 

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Posted 27 June 2012 - 02:24 PM

Sounds great, I hope you'll be able to blow RW away when finished. ;)

#7 User is offline   Bernie 

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Posted 27 June 2012 - 05:39 PM

View PostJonatan, on 27 June 2012 - 10:30 AM, said:

Bernie, I use the safety valve on my Li'l Lokey to simulate the turbogen.


Does it constantly exhaust, or did you just move the safety point (so it still kicks on and off)? Just curious. ;)

#8 User is offline   captain_bazza 

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Posted 27 June 2012 - 07:08 PM

Quote

Wow, if you figure this out we'll have to commission a statue!


Beware my feet of clay! ;)

I'm with Jonatan, we definitely need good steam and smoke emitters and the ability of fine tune them. I must try and contact Adam Kane again and see if he's still interested.

Cheers Bazza

#9 User is offline   captain_bazza 

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Posted 27 June 2012 - 07:14 PM

All you need is love, sweet love..................nah, all you need are two stack statements in the .ENG. I'm going to add another to see if that works, too. All I need to find is something to leak steam.....ahhh, yes, I have it.....will post pic later.

Based on experiments years ago, you can't have two such statements in MSTS steam loco's .ENG, but it does currently work in OR (V1050):

StackFX
   (
    0 3.09 2.699
    0 1 0
    0.09
   )
         StackFX
   (
    0.567 2.75 -0.036
    0 1 0
    0.02
   )


Cheers Bazza

PS To remember - the only emission type is a continuous stream.

In the case of the data lines 0.09 and 0.02, these control their respective stack's emission volume. .09 = smoke stack, .02 = gennie steam.

#10 User is offline   captain_bazza 

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Posted 27 June 2012 - 07:56 PM

Here we go again - three smoke streams work okay.

Attached Image: C2--0-8-0-steam2.jpg

Here is the code, my explanation remarks in blue:

Quote

StackFX smoke stack
(
0 3.09 2.699
0 1 0
0.09
)
StackFX gennie steam
(
0.567 2.75 -0.036
0 1 0
0.02
)
StackFX drain pipe
(
0.781 0.347 -1.361
-0.4 -1 -0.2 points down at an angle
0.05
)



Cheers Bazza

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