Elvas Tower: Where does the OR team hang out? - Elvas Tower

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Where does the OR team hang out? Rate Topic: -----

#21 User is offline   CrisGer 

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Posted 28 May 2010 - 08:52 PM

I had that book Captn. ..and the Little Red Engine that Could..another classic ...both i blame for my presence here as a lowly wiper among the mighty who command many engines. :whistling:

#22 User is offline   ricksan 

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Posted 28 May 2010 - 10:46 PM

FreightAnim object? Not sure if that's been implemented.

#23 User is offline   atsf37l 

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Posted 29 May 2010 - 12:15 AM

View Postricksan, on 28 May 2010 - 10:46 PM, said:

FreightAnim object? Not sure if that's been implemented.


Which would explain why the tender coal loads and flatcar/gondola loads are flying in the air and the marker lamps on the cabooses are whacked out. :whistling:

#24 User is offline   captain_bazza 

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Posted 30 May 2010 - 03:37 AM

A great advantage of OR is you don't need FA, errr FreighAnimation. It's robust in the polys allowance.

Cheers Bazza

#25 User is offline   dajones 

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Posted 30 May 2010 - 05:34 AM

OR currently renders the FreightAnim shape at the same location as the main model. The two numbers after the shape name are ignored. Based on info. posted in another thread yesterday it looks like the shape should be raised by the difference between the two numbers. This seems to work for all the examples I've been able to find. Does that sound like the correct adjustment for the examples others have found?

Doug

#26 User is offline   longiron 

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Posted 30 May 2010 - 08:30 AM

View Postdajones, on 30 May 2010 - 05:34 AM, said:

OR currently renders the FreightAnim shape at the same location as the main model. The two numbers after the shape name are ignored. Based on info. posted in another thread yesterday it looks like the shape should be raised by the difference between the two numbers. This seems to work for all the examples I've been able to find. Does that sound like the correct adjustment for the examples others have found?

Doug

Doug,
Testing with my Crew FA - OR places it in the correct place. However, when I create the crew S file, the crew model is in the correct relative position to the BASE model within in the modelling program. So I use the following line in the ENG file - FreightAnim ( Crew2.s 1 1 )

Attached Image: FA_pos.gif

Hope this helps
chrisvw

#27 User is offline   thegrindre 

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Posted 30 May 2010 - 04:34 PM

View Postthegrindre, on 28 May 2010 - 02:29 PM, said:

Anyone know why my caboose doesn't show up in OR anymore?
I've been using this consist all day long for testing purposes while building the caboose and running it in Open Rails.
No error messages ever pop up in either sim. Both load just fine but I now have a missing caboose in OR.

It's back! ;) I discovered a texturing issue that's been troubling me all afternoon. I've had to isolate each part, one at a time to find it. :bigboss: It wasn't an untextured face but a mis-textured face which stems way back to when I first started modeling for MSTS again. B)

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