From what I can see within the .s file, diffuse produces these values:
vtx_states ( 1 vtx_state ( 00000000 0 0 0 00000002 ) ) prim_states ( 1 prim_state main_Prim0 ( 00000000 0 tex_idxs ( 0 ) 0 0 0 0 1 ) )
and the use of two textures gives these:
vtx_states ( 1 vtx_state ( 00000000 0 -5 0 00000002 ) ) prim_states ( 2 prim_state main_Prim0 ( 00000000 0 tex_idxs ( 1 0 ) 0 0 1 0 1 ) prim_state main_Prim1 ( 00000000 0 tex_idxs ( 1 1 ) 0 0 1 0 1 ) )
What I'm getting at is if the using a diffuse shader makes sense I'll have to be hand editing the .s file. Just want to be sure I know what to change.

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