Elvas Tower: A model I never seem to finish - Elvas Tower

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A model I never seem to finish

#1 User is offline   Erick_Cantu 

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Posted 24 December 2009 - 11:30 PM

Although I'll probably take flak for not spending all my time finishing the default replacements, I stumbled upon a car I never finished today:

Attached File  bvke bvksue jkds4.JPG (147.31K)
Number of downloads: 6

Taken aback at the horrid 2004-era trucks, couplers, textures, and everything else, I've been doing a bit of rework, here it is as it stands so far:

Attached File  dfhdtmdkjdtmk.JPG (33.25K)
Number of downloads: 6

When it's done, it'll ride on these:

Attached File  vrewjivu34bng8f4.JPG (49.37K)
Number of downloads: 3

I am not sure of the car class, but I do know that it is starkly different from the bunker reefers currently available. Perhaps it is a rebuild? I do not know.

#2 User is offline   captain_bazza 

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Posted 25 December 2009 - 03:50 AM

The author is always the judge of when a model is ready to release....go with your instincts.

Cheers Bazza

#3 User is offline   Coonskin 

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Posted 25 December 2009 - 08:21 AM

Absolutely what the Cap'n said. Your model, your hobby time. Seems some of the freebie end users don't understand that... but just overlook it and pursue your MSTS/Sim fun where you find it.

Now, having said that...

A really nice looking model shaping up there Erick. Love the photo textures you've used.

As for a "model I never seem to finish": For me it's routes.

I have scads of routes with track partially laid residing on my hard drive or archived. Routes that I've looked at building then discarded or lost interest for a variety of factors. This is one of THE main reasons I stopped committing myself as a commercial developer and now consider myself a "hobbiest" again. I now do this for fun... and after struggling with "MSTS commmitments" for several years... the fun has returned.

Just enjoy what you do and don't let'em get to 'ya!

#4 User is offline   captain_bazza 

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Posted 25 December 2009 - 03:18 PM

Quote

Seems some of the freebie end users don't understand that...



Yeah, Herb is the exception to the rule, of course.....he's way too subtle for that. :buffalobill:

He knows what Bazza likes modeling. :bigboss: Heh, heh!

Cheers Bazza

#5 User is offline   Erick_Cantu 

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Posted 25 December 2009 - 03:20 PM

I'm aware of this, I'm just poking fun at a certain few who seem to follow every post I make with "when are you finishing the rest of the default replacements?" :lol2:

Those textures aren't actually photos! I couldn't find any photos that would work, much less get permission for them, so I had to draw them by hand:

Attached File  49g9nhienit.JPG (42.29K)
Number of downloads: 0

Here is the car as it stands now:

Attached File  gh8gbvibw3i.JPG (65.15K)
Number of downloads: 3

#6 User is offline   Coonskin 

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Posted 25 December 2009 - 04:02 PM

Erick:

Whoa! Seriously nice texture work going on there. Had me fooled into thinking it was a photo!

Cap'n:

Ah, yes. Our boy Herbie gets a free pass on my generalization. After all... if it weren't for Herbie goading you... we wouldn't have all this neat NG equipment to play with!! (Ducking and running for cover!) :scarerun:

#7 User is offline   Erick_Cantu 

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Posted 25 December 2009 - 07:59 PM

I think the textures are OK. When/if I finish this car there will be some serious refinement work to do.

I have a textureless test export for general inspection work. It still needs walkways and other minor details, then the 'fun' part begins.

Attached File  23hrjjnrt54.JPG (54.52K)
Number of downloads: 2

The class is Rr-49, I guess, somewhat similar to Tim's Rr-35, but quite different, the most noticeable difference being the sliding doors. I'm nearly convinced it is a rebuild. I'm basing it on a photograph of SFRD 21335, and this car seems to differ from others in its class in terms of the number of ribs at the end, 9 versus 6, 7, or 8.

Poly count will be on the order of 10K. For 2009, I think this is acceptable.

#8 User is offline   geode 

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Posted 26 December 2009 - 04:12 AM

View PostCoonskin, on 25 December 2009 - 08:21 AM, said:

Absolutely what the Cap'n said. Your model, your hobby time. Seems some of the freebie end users don't understand that... but just overlook it and pursue your MSTS/Sim fun where you find it.

Now, having said that...

A really nice looking model shaping up there Erick. Love the photo textures you've used.

As for a "model I never seem to finish": For me it's routes.

I have scads of routes with track partially laid residing on my hard drive or archived. Routes that I've looked at building then discarded or lost interest for a variety of factors. This is one of THE main reasons I stopped committing myself as a commercial developer and now consider myself a "hobbiest" again. I now do this for fun... and after struggling with "MSTS commmitments" for several years... the fun has returned.

Just enjoy what you do and don't let'em get to 'ya!


Ya know Andre I find it pretty amazing that the similarities of market stimulation and mfgr. response are at work here, as well as in the MRR hobby world. Yeah we're dealing with a sort of inside out version of that marketplace, but market dynamics still reign supreme. Think about it, that even though money doesn't change hands doesn't mean that market dynamics aren't at work. If someone puts up his cherished model, ignoring authenticity issues because the offender can't spell or construct sentences, and gets 3 downloads in the first year, what's the dynamic say to the artist? If, in the case of some MSTS model artists, the artist openly asks for public comments of the percieved authenticity of the model before publication, something rarely seen in MRR and MSTS, but entirely succesful in both worlds, given download stats. Gee, I suppose one shouldn't shrug off the input, if one cant spel t.

George

#9 User is offline   atsf37l 

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Posted 26 December 2009 - 02:01 PM

View Postcaptain_bazza, on 25 December 2009 - 03:18 PM, said:

Yeah, Herb is the exception to the rule, of course.....he's way too subtle for that. :buffalobill:

He knows what Bazza likes modeling. :bigboss: Heh, heh!

Cheers Bazza


I resemble that remark! :bigboss:

#10 User is offline   captain_bazza 

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Posted 26 December 2009 - 04:45 PM

If I might offer one (important) observation: never use a white background texture, better to use black, or very dark gray. Sometimes you get bleeding around the edge of a shape and the white sticks out like Father Christmas in a Miami heatwave.

Cheers Bazza

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